McElhanney deployed Vertisee, its own web-based mapping solution, and developed a tool within it which allowed multiple consultant / subcontractors to submit work simultaneously during the Highway 1 road upgrades.
McElhanney designed and implemented a mobile field program and desktop conversion of various data sources to update Metro Vancouver Regional District’s spatial database of all assets owned and maintained by the Parks department.
McElhanney completed numerous combined trunk sewer separations strategies over the past seven years for Metro Vancouver.
McElhanney designed a 21,200m3 stormwater detention system for the Southwest Yorkson neighbouthood of Langley, BC. Due to land constraints, McElhanney proposed a non-traditional solution where the stormwater detention system was installed below sports fields in tanks.
McElhanney was retained to design a brand new road for the Township of Langley, connecting the intersection of Labonte Ave / 216th Street with the intersection of Glover Road / Trinity Western University.
The survey work for the intake tower included GPS, 3D laser scanning, UAV, and multi-beam bathymetry. The team used GPS to establish primary control from which to base the survey, and then extended that control network around the site with a conventional total station.
Ross Road is located between Mountain Highway and Allan Road in North Vancouver. McElhanney is designing replacement bridges for the aging Coleman Creek and Hastings Creek Bridges. This involves raising both the roadway approaches and bridges to achieve the maximum freeboard possible.
McElhanney gathered laser scanned data, converted it into a 3D model, then brought it into Virtual Reality software. This is a relatively simple virtual reality experience where the user can move around the station by walking or teleporting.
The 3D visualization for this project needed to show what No. 2 Road would look like after the widening between Steveston Highway and London Road was finished. Our team took photos from 5 specific locations to so the surroundings in the rendering could be accurate.
3D Photorealistic renders were required to showcase the design of this roundabout. CAD files were provided to model the roundabout as well as the terrain. After adding textures, lights and 3D models the renders were retouched to produce the final 3D imagery. The Contractor used these renderings to communicate the project to residents and stakeholders.